FECS'13 - The 2013 International Conference on Frontiers in Education: Computer Science and Computer Engineering
Last modified
2013-01-02 22:07
FECS'13 is the 9th annual conference
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You are invited to submit a full paper for consideration. All accepted
papers will be published in printed conference books/proceedings (ISBN)
and will also be made available online. The proceedings will be indexed
in science citation databases that track citation frequency/data for
each paper. In addition, like prior years, extended versions of selected
papers (about 35%) will appear in journals and edited research books
(publishers include: Springer, Elsevier, BMC, and others). FECS'13
is composed of a number of tracks, including: tutorials, sessions,
workshops, posters, and panel discussions. The conference will be held
July 22-25, 2013, Las Vegas, USA.
Topics of interest include, but are not limited to,
the following:
- ABET Accreditation and assessment (experiences and methods)
- Student recruitment and retention methods
- Promoting multi-disciplinary initiatives - impact on curriculum
- Capstone research projects: examples and case studies
- Distance learning; methods, technologies and assessment
- Innovative degree programs and certificates
- Innovative uses of technology in the classroom
- Collaborative learning
- Learning models and learning from mistakes
- Computer and web-based software for instruction
- Ethics in computer science and engineering
- Incorporating writing into CS and CE curriculum
- Preparing graduates for academia
- Preparing graduates for industry
- Partnerships with industry and government
- Team projects and case studies
- Undergraduate research experiences
- Student observation and mentoring strategies
- Advising methods
- Evaluation strategies (professors, students, ...)
- Transition to graduate studies
- Integrating gender and culture issues into computer science and
engineering curriculum
- The balance between course-work and research
- Issues related to the choice of first programming language
- Debugging tools and learning
- Projects, software engineering, programming issues, and
laboratory practices
- Virtual laboratories
- Computer science and computer engineering curriculum
- Active learning tools
- Undergraduates as teaching assistants
- Funding opportunities for curriculum development and studies
- Pilot studies
- STEM (Science, Technology, Engineering & Mathematics) initiatives
- Teaching methods
- Recruiting methods to attract graduate students
- Proposed methods for ranking CS and CE departments
- The role of visualization and animation in education
- Academic dishonesty in a high-tech environment
- Experiences in the formation of Department Advisory Board
- Factors that lead to success in CS and CE
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